Photo: Jonas Ingerstedt
Hello, nice to meet you!
I grew up in a big creative family where you sang, did music or, worst case, did something else creative. In my case it was to sketch and draw. Creativity and thinking outside the box is important to me and maybe why me and my family decided to move out on an island outside Lidingö, many years ago.
For me, one of the most important things in life is to never stop learning and developing. That’s the reason I became a designer in 2009 and also why I made the decision to study UX and UI at the UX Design Institute in 2022. When you work as a designer, one core skill is to never stop exploring and thinking you’re done. You have to be humble and stay curious. My many years at a large design company have made me very flexible, accustomed to putting the customer/user in focus, and working creatively at a fast pace.
My toolset includes, Figma, Sketch, Adobe XD, Adobe after effect, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Procreate, and Adobe Fresco, basic understanding in Python.
Annelie Arn Wirén
Product designer (UX/UI)
Graphic designer
+46 73 463 49 78
www.anneliearn.com
Educations:
User Interface
UX design institute 2022-2023
The course covered brand and personality, layout, design principles, interactivity, colour, shapes and effects. We also learned about icongraphy and the design process. We made projects including creating mood boards, work with brand concepts, sketch, work with fonts, colors, create pixel perfect wire frames and prototypes.
User experience
UX design institute 2022
The course covered user research, analysis techniques, structure and navigation, interaction, design principles, design patterns, workflows, prototyping and handover. We focused a lot of different research techniques like, usability testing, online surveys, card sorting, AB testing, and competitive benchmarking. We also worked with analysis techniques like affinity diagram, costumer journey map and empathy map. We got a case where we tested all different techniques and the result was a medium fidelity prototype.
Fashion
Beckmans school of design 2005-2009
During the course we learned how to create concept and build and design a collection. We had art projects, design projects and created collections from sketch to finished garment.
Experience:
Senior Graphic designer
H&M home kids 2020- now
Created graphic trends and graphics for a wide costumer range, baby, toddler, kids. Worked with many different materials like; textile, ceramics and cardboard.
My daily work includes, research, create graphic concept for given costumer, make graphics and upload digital files to production. Check samples, and support team members with graphic to specific products. Keep stakeholders updated with graphic direction.
Senior Graphic designer
H&M baby girl 2019-2020
I had the opportunity to lead a graphic team in our research, graphic direction and drawing process. I was creating trends and prints suitable for the baby girl costumer which I presented to the stakeholders.
The section was large and we had many different teams we provided with graphics.
Senior Graphic designer
H&M baby boy 2016-2019
I created graphic research, trends and prints suitable for the baby boy costumer. We had a lot of different lead times in our different teams we had to consider.
We had a new way of working regarding graphics so I had workshops with production to find solutions.
Senior Graphic designer
H&M boys accessories, swim, shoes, sports 2012-2016
I created graphic research, trends and prints suitable for the boys costumer(2-13). We had a lot of different lead times in the different teams we had to consider. We were syncing our graphic look with the clothes so we had loads of meeting over the division with many different stakeholders involved.
Technical skills:
Figma
adobe after effect
adobe sketch
adobe XD
adobe illustrator
adobe photoshop
adobe indesign
Fresco
Procreate
Clo